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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<!DOCTYPE html> <html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src='../js/three.min.js'></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> <style>body {background: #555;}</style> </head> <body> <svg id="earth-js"></svg> <canvas id="three-js"></canvas> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5}) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.hoverCanvas()) .register(earthjs.plugins.countryCanvas()) .register(earthjs.plugins.threejsPlugin()) .register(earthjs.plugins.canvasThreejs('../d/world-110m.json')) .register(earthjs.plugins.autorotatePlugin()); g.canvasThreejs.style({ocean: '#36496e'}); g.canvasThreejs.ready = function(err, json) { g.canvasThreejs.data(json); g.countryCanvas.data(json); g.hoverCanvas.data(json); } g._.options.showSelectedCountry = true; // g._.options.coropleth = true; g.ready(function(){ g.create(); }) </script> </body> </html>