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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<!DOCTYPE html> <html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src='../js/three.min.js'></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> <style>body {background: #555;}</style> </head> <body> <svg id="earth-js" class="ej-center"></svg> <canvas id="three-js" class="ej-center"></canvas> <script type='text/javascript' src='./flightline.js'></script> <script> g.register(earthjs.plugins.worldThreejs('../d/world-110m.json')) .register(earthjs.plugins.imageThreejs('../globe/world_texture_1.jpg'),'oceanThreejs') .register(earthjs.plugins.world3dThreejs('../d/world.geometry.json','../globe/blue.jpg',0.95)) .register(earthjs.plugins.imageThreejs('../globe/earth_ocean-mask.png'), 'earthThreejs') .register(earthjs.plugins.flightLineThreejs('../data/flights2.json','../globe/point3.png')); g.flightLineThreejs.ready = function(err, csv) { g.flightLineThreejs.data(csv,true,[30,200],100,1); } g.worldThreejs.ready = function(err, json) { g.worldThreejs.data(json); g.clickCanvas.data(json); } g.autorotatePlugin.stop(); g.ready(function(){ g.create(); }); </script> </body> </html>