earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
35 lines (34 loc) • 1.25 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src='../js/three.min.js'></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
<style>body {
background-image: url("../images/tiles.jpg");
}
</style>
</head>
<body>
<svg id="earth-js" class="ej-center"></svg>
<canvas id="three-js" class="ej-center"></canvas>
<script type='text/javascript' src='./flightline.js'></script>
<script>
g.register(earthjs.plugins.oceanThreejs('#abc'))
.register(earthjs.plugins.canvasThreejs('../d/world-110m.json'))
.register(earthjs.plugins.flightLineThreejs('../data/flights2.json','../globe/point.png'));
g.flightLineThreejs.ready = function(err, csv) {
g.flightLineThreejs.data(csv, true);
}
g.canvasThreejs.ready = function(err, json) {
g.canvasThreejs.data(json);
g.clickCanvas.data(json);
}
g.ready(function(){
g.create();
})
</script>
</body>
</html>