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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<!DOCTYPE html> <html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src='../js/three.min.js'></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> </head> <body> <svg id="earth-js"></svg> <canvas id="three-js"></canvas> <canvas class="ej-canvas"></canvas> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5}) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.threejsPlugin()) .register(earthjs.plugins.autorotatePlugin()) .register(earthjs.plugins.oceanThreejs()) .register(earthjs.plugins.graticuleThreejs()) .register(earthjs.plugins.world3dThreejs()) .register(earthjs.plugins.worldThreejs('../d/world-110m.json')); g.ready(function(){ g.create(); const s = g.worldThreejs.sphere().scale; s.x = 1.027; s.y = 1.027; s.z = 1.027; // // var geos = g.world3dThreejs2.data(); // var keys = Object.keys(geos); // var ttls = keys.length-1, scl; // setInterval(() => { // var idx = Math.floor(Math.random() * ttls); // var key = keys[idx]; // scl = geos[key].mesh.scale; // if (scl.x===1) { // scl.x = 1.15; // scl.y = 1.15; // scl.z = 1.15; // } else { // scl.x = 1; // scl.y = 1; // scl.z = 1; // } // }, 100); }) // sc = x.China.mesh.scale // sc.z = 1.05 </script> </body> </html>