earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
56 lines (53 loc) • 1.99 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src='../js/three.min.js'></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg id="earth-js"></svg>
<canvas id="three-js"></canvas>
<canvas class="ej-canvas"></canvas>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5})
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.threejsPlugin())
.register(earthjs.plugins.autorotatePlugin())
.register(earthjs.plugins.oceanThreejs())
.register(earthjs.plugins.graticuleThreejs())
.register(earthjs.plugins.world3dThreejs())
.register(earthjs.plugins.worldThreejs('../d/world-110m.json'));
g.ready(function(){
g.create();
const s = g.worldThreejs.sphere().scale;
s.x = 1.027;
s.y = 1.027;
s.z = 1.027;
//
// var geos = g.world3dThreejs2.data();
// var keys = Object.keys(geos);
// var ttls = keys.length-1, scl;
// setInterval(() => {
// var idx = Math.floor(Math.random() * ttls);
// var key = keys[idx];
// scl = geos[key].mesh.scale;
// if (scl.x===1) {
// scl.x = 1.15;
// scl.y = 1.15;
// scl.z = 1.15;
// } else {
// scl.x = 1;
// scl.y = 1;
// scl.z = 1;
// }
// }, 100);
})
// sc = x.China.mesh.scale
// sc.z = 1.05
</script>
</body>
</html>