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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<!DOCTYPE html> <html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src='../js/three.min.js'></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> </head> <body> <svg id="earth-js"></svg> <canvas id="three-js"></canvas> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5}) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.threejsPlugin()) .register(earthjs.plugins.autorotatePlugin()) .register(earthjs.plugins.oceanThreejs()) // .register(earthjs.plugins.graticuleThreejs()) .register(earthjs.plugins.canvasThreejs('../d/world-110m.json')) // .register(earthjs.plugins.worldThreejs('../d/world-110m.json')) .register(earthjs.plugins.dotsCThreejs()) .register(earthjs.plugins.barThreejs('../data/bars.json')); g.canvasThreejs.ready = function(err, json) { g.canvasThreejs.data(json); // g.worldThreejs.data(json); }; g.barThreejs.ready = function(err, json) { json.features.forEach(function(d) { d.geometry.value = d.properties.mag; }); json.geometry = {radius: 2} g.dotsCThreejs.data(json); g.barThreejs.data(json); }; g._.options.transparent = true; g.ready(function(){ g.create(); }) </script> </body> </html>