earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
44 lines (43 loc) • 1.73 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src='../js/three.min.js'></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg id="earth-js"></svg>
<canvas id="three-js"></canvas>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5})
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.threejsPlugin())
.register(earthjs.plugins.autorotatePlugin())
.register(earthjs.plugins.oceanThreejs())
// .register(earthjs.plugins.graticuleThreejs())
.register(earthjs.plugins.canvasThreejs('../d/world-110m.json'))
// .register(earthjs.plugins.worldThreejs('../d/world-110m.json'))
.register(earthjs.plugins.dotsCThreejs())
.register(earthjs.plugins.barThreejs('../data/bars.json'));
g.canvasThreejs.ready = function(err, json) {
g.canvasThreejs.data(json);
// g.worldThreejs.data(json);
};
g.barThreejs.ready = function(err, json) {
json.features.forEach(function(d) {
d.geometry.value = d.properties.mag;
});
json.geometry = {radius: 2}
g.dotsCThreejs.data(json);
g.barThreejs.data(json);
};
g._.options.transparent = true;
g.ready(function(){
g.create();
})
</script>
</body>
</html>