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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<!DOCTYPE html> <html> <head> <style media="screen"> .input-area { position: absolute; z-index: 5; } </style> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src='../js/three.min.js'></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> </head> <body> <svg id="earth-js"></svg> <canvas id="three-js"></canvas> <svg class="ej-svg" width="100%" height="100%"></svg> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5}) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.threejsPlugin()) .register(earthjs.plugins.worldThreejs('../d/world-110m.json')) //../globe/world.png .register(earthjs.plugins.imageThreejs('../globe/graticule.svg')) .register(earthjs.plugins.dotsThreejs('../data/bars.json')) .register(earthjs.plugins.oceanSvg()) .register(earthjs.plugins.barSvg()) .register(earthjs.plugins.barTooltipSvg()); g.inertiaPlugin.selectAll('.ej-svg'); g.barSvg.selectAll('.ej-svg'); g.dotsThreejs.ready = function(err, json) { json.features.forEach(function(d) { d.geometry.value = d.properties.mag; }); json.geometry = {radius: 2} g.dotsThreejs.data(json); g.barSvg.data(json); }; g.barTooltipSvg.show = function(data, tooltip) { const props = data.properties; const title = Object.keys(props).map(k => k+': '+props[k]).join('<br/>'); return tooltip.html('<h3>Bar:</h3>'+title); }; g.ready(function(){ g.create(); }) </script> </body> </html>