earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
41 lines (40 loc) • 1.46 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src='../js/three.min.js'></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
<style media="screen">
#earth-js {z-index: 4}
.countries path {
fill: rgba(117,87,57,0.1);
}
</style>
</head>
<body>
<div class="input-area">
<input id="pan" type="range" min="0" max="500" step="1" value="0"/>
</div>
<svg id="earth-js" width="1000" height="500"></svg>
<canvas id="three-js"></canvas>
<script>
const g = earthjs({padding:60})
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.threejsPlugin())
.register(earthjs.plugins.autorotatePlugin())
.register(earthjs.plugins.dropShadowSvg(),'dropshadow')
.register(earthjs.plugins.worldSvg('../d/world-110m.json'))
.register(earthjs.plugins.globeThreejs('../globe/world_1.jpg'))
g._.options.showLakes = false;
g.ready(function(){
g.create();
})
const canvas = d3.selectAll('canvas').nodes();
d3.select('#pan').on('input', function() {
canvas[0].style.left = `${this.value}px`;
})
</script>
</body>
</html>