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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<!DOCTYPE html> <html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src='../js/three.min.js'></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> <style> #three-js { pointer-events: all; } </style> </head> <body> <svg id="earth-js" class="ej-center" width="420" height="420"></svg> <canvas id="three-js" class="ej-center"></canvas> <script> const g = earthjs({ rotate:[47.29637916005367, -2.050804868735837, 1.2794284579135258], scale:120, }) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.dropShadowSvg()) .register(earthjs.plugins.threejsPlugin()) .register(earthjs.plugins.autorotatePlugin()) .register(earthjs.plugins.globeThreejs('../globe/world_1.jpg')) .register(earthjs.plugins.worldThreejs('../d/world-110m.json')) .register(earthjs.plugins.flightLineThreejs('../data/flights2.json','../globe/point3.png'),'flightThreejs') g.inertiaPlugin.selectAll('#three-js'); g.flightThreejs.ready = function(err, csv) { g.flightThreejs.data(csv, true, [30,60],55,1); } g.ready(function(){ g.create(); }) </script> </body> </html>