earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
48 lines (47 loc) • 1.73 kB
HTML
<html>
<head>
<style media="screen">
.input-area {
position: absolute;
z-index: 5;
}
</style>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<div class="input-area">
<input id="pan" type="range" min="0" max="500" step="1" value="0"/><br/>
<input id="rtt" type="range" min="0" max="180" step="1" value="0"/>
</div>
<svg id="earth-js"></svg>
<canvas class="ej-canvas"></canvas>
<canvas class="ej-canvas"></canvas>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({rotate:-40, padding:50, width: offsetWidth/3, height: offsetHeight})
.register(earthjs.plugins.autorotatePlugin())
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.oceanSvg())
.register(earthjs.plugins.canvasPlugin())
.register(earthjs.plugins.worldCanvas('../d/world-110m.json'));
g.canvasPlugin.selectAll('canvas');
g.ready(function(){
g.create();
});
const canvas = d3.selectAll('canvas').nodes();
d3.select('#pan').on('input', function() {
canvas[0].style.left = this.value;
canvas[1].style.left = this.value*2;
})
d3.select('#rtt').on('input', function() {
const rotate = +this.value;
g.worldCanvas.options({
1: {rotate}
});
})
</script>
</body>
</html>