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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<html> <head> <style media="screen"> .input-area { position: absolute; z-index: 5; } </style> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> </head> <body> <div class="input-area"> <input id="pan" type="range" min="0" max="500" step="1" value="0"/><br/> <input id="rtt" type="range" min="0" max="180" step="1" value="0"/> </div> <svg id="earth-js"></svg> <canvas class="ej-canvas"></canvas> <canvas class="ej-canvas"></canvas> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({rotate:-40, padding:50, width: offsetWidth/3, height: offsetHeight}) .register(earthjs.plugins.autorotatePlugin()) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.oceanSvg()) .register(earthjs.plugins.canvasPlugin()) .register(earthjs.plugins.worldCanvas('../d/world-110m.json')); g.canvasPlugin.selectAll('canvas'); g.ready(function(){ g.create(); }); const canvas = d3.selectAll('canvas').nodes(); d3.select('#pan').on('input', function() { canvas[0].style.left = this.value; canvas[1].style.left = this.value*2; }) d3.select('#rtt').on('input', function() { const rotate = +this.value; g.worldCanvas.options({ 1: {rotate} }); }) </script> </body> </html>