earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
61 lines (59 loc) • 2.26 kB
HTML
<html>
<head>
<style media="screen">
.input-area {
position: absolute;
z-index: 5;
}
body {
background-color: #aaa;
}
</style>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<div class="input-area">
<input id="pan" type="range" min="0" max="400" step="1" value="0"/><br/>
<input id="tg1" type="checkbox"/><label for="tg1">Swap Canvas</label><br/>
</div>
<svg id="earth-js"></svg>
<canvas class="ej-canvas"></canvas>
<canvas class="ej-canvas"></canvas>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth/3, height: offsetHeight, padding:50, transparent: true})
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.autorotatePlugin())
.register(earthjs.plugins.haloSvg())
.register(earthjs.plugins.oceanSvg())
.register(earthjs.plugins.canvasPlugin())
.register(earthjs.plugins.graticuleCanvas())
.register(earthjs.plugins.worldCanvas('../d/world-110m.json'));
g.graticuleCanvas.style({line: 'rgba(119,119,119, 1)'});
g.worldCanvas.style({land: 'rgba(117, 87, 57, 1)'});
g.canvasPlugin.selectAll('canvas');
g.graticuleCanvas.drawTo([0]);
g.worldCanvas.drawTo([1]);
g.ready(function(){
g.create();
});
const canvas = d3.selectAll('canvas').nodes();
d3.select('#pan').attr('max',offsetWidth/3-5).on('input', function() {
canvas[0].style.left = this.value;
canvas[1].style.left = this.value*2;
})
d3.select('#tg1').on('click', function() {
if (!this.checked) {
g.graticuleCanvas.drawTo([0]);
g.worldCanvas.drawTo([1]);
} else {
g.graticuleCanvas.drawTo([1]);
g.worldCanvas.drawTo([0]);
}
})
</script>
</body>
</html>