earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
32 lines (31 loc) • 1.24 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg id="earth-js"></svg>
<canvas class="ej-canvas"></canvas>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true})
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.hoverCanvas())
.register(earthjs.plugins.canvasPlugin())
.register(earthjs.plugins.graticuleCanvas())
.register(earthjs.plugins.dotsCanvas('../data/bars.json',{important:true}))
.register(earthjs.plugins.dotSelectCanvas())
.register(earthjs.plugins.dotTooltipCanvas());
g.canvasPlugin.selectAll('.ej-canvas');
g.dotsCanvas.ready = function(err, json) {
json.geometry = {radius: 2}
g.dotsCanvas.data(json);
};
g.ready(function(){
g.create();
})
</script>
</body>
</html>