earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
30 lines (29 loc) • 1.19 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg id="earth-js"/>
<canvas class="ej-canvas"></canvas>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true})
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.hoverCanvas())
.register(earthjs.plugins.canvasPlugin())
.register(earthjs.plugins.oceanSvg())
.register(earthjs.plugins.worldCanvas('../d/world-110m.json'))
.register(earthjs.plugins.countryTooltipCanvas('../d/world-110m-country-names.tsv'));
g.canvasPlugin.selectAll('.ej-canvas');
g._.options.showSelectedCountry = true;
g.ready(function() {
const world = g.worldCanvas.data();
g.hoverCanvas.data(world);
g.create();
})
</script>
</body>
</html>