earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
32 lines (31 loc) • 1.2 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg id="earth-js"/>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true})
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.oceanSvg())
.register(earthjs.plugins.worldSvg('../d/world-110m.json'))
.register(earthjs.plugins.countryTooltipSvg('../d/world-110m-country-names.tsv'));
g.countryTooltipSvg.show = function(props, tooltip) {
if (props) {
const title = '<h3>Country:</h3>'+
Object.keys(props).map(k => k+': '+props[k]).join('<br/>');
return tooltip.html(title);
} else {
return tooltip;
}
};
g.ready(function() {
g.create();
})
</script>
</body>
</html>