earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
77 lines (76 loc) • 2.87 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src='../js/three.min.js'></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
<style>
#three-js {
pointer-events: all;
}
</style>
</head>
<body>
<svg id="earth-js"></svg>
<canvas id="three-js"></canvas>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true})
.register(earthjs.plugins.threejsPlugin())
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.autorotatePlugin())
.register(earthjs.plugins.hoverCanvas())
.register(earthjs.plugins.dotRegion())
.register(earthjs.plugins.graticuleThreejs())
.register(earthjs.plugins.canvasThreejs('../d/world-110m.json'))
.register(earthjs.plugins.pointsThreejs('../data/geonames_cities100k.csv'));
g.inertiaPlugin.selectAll('#three-js');
g.pointsThreejs.ready = function(err, csv) {
const features = csv.map(d => {
return {
type: 'Feature',
properties: {
name: d.name,
population: d.population,
},
geometry: {
type: 'Point',
coordinates: [d.longitude, d.latitude]}
}
});
g.pointsThreejs.data({features});
g.dotRegion.data({features});
};
g._.options.showDots = true;
let hovering = null;
g.hoverCanvas.onCircle({
dotHoverIn(event, latlong) {
hovering = event;
const data = g.dotRegion.detect(latlong);
if (data) console.log('detect', data.properties);
}
})
// g.pointsThreejs.onHover({
// dotHoverIn(event) {
// hovering = event;
// const {pageX, pageY} = event.origDomEvent;
// const latlong = g._.proj.invert([pageX, pageY]);
// const data = g.dotClickCanvas.detect(latlong);
// if (data) console.log('detect', data.properties);
// }
// })
// g.canvasThreejs.onHover({
// dotHoverOut(event) {
// if (hovering) {
// hovering = null
// console.log('hovering out...');
// }
// }
// })
g.ready(function(){
g.create();
})
</script>
</body>
</html>