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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src="../js/d3-scale-chromatic.v1.min.js"></script> <script type='text/javascript' src='../js/three.min.js'></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> </head> <body> <svg id="earth-js"></svg> <canvas id="three-js"></canvas> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent: true}) .register(earthjs.plugins.threejsPlugin()) .register(earthjs.plugins.autorotatePlugin()) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.clickCanvas()) .register(earthjs.plugins.graticuleThreejs()) .register(earthjs.plugins.canvasThreejs('../d/world-110m.json')) .register(earthjs.plugins.dotsThreejs('../data/geonames_cities100k.csv')); g.canvasThreejs.ready = function(err, json) { g.canvasThreejs.data(json); g.clickCanvas.data(json); } g.dotsThreejs.ready = function(err, csv) { const range = d3.range.apply(d3, [1,8]); const minMax = d3.extent(csv.map(d => +d.population)); const vScale = d3.scaleLinear().domain(minMax).range([0.5, 2]); const scale = d3.scaleLinear().domain(minMax).rangeRound([1,8]); const color = d3.scaleThreshold().domain(range).range(d3.schemeReds[9]); const features = csv.map(d => { return { type: 'Feature', properties: { name: d.name, population: d.population }, geometry: { type: 'Point', coordinates: [d.longitude, d.latitude], radius: vScale(+d.population), color: color(scale(+d.population)), } } }); const geometry = {radius: 2} g.dotsThreejs.data({geometry, features}); }; g.ready(function(){ g.create(); }) </script> </body> </html>