UNPKG

earthjs

Version:

D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

31 lines (30 loc) 1.24 kB
<!DOCTYPE html> <html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src='../js/three.min.js'></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> </head> <body> <svg id="earth-js"></svg> <canvas id="three-js"></canvas> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5}) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.threejsPlugin()) .register(earthjs.plugins.autorotatePlugin()) .register(earthjs.plugins.oceanThreejs()) .register(earthjs.plugins.worldThreejs('../d/world-110m.json')) .register(earthjs.plugins.world3dThreejs2('../d/countries.geo.json','../globe/gold.jpg',0.95)); g.ready(function(){ g.create(); var ocean = g.oceanThreejs.sphere(); ocean.scale.set(0.945,0.945,0.945); ocean.material.transparent = true; }); </script> </body> </html>