earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
30 lines (29 loc) • 1.23 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src='../js/three.min.js'></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg id="earth-js"></svg>
<canvas id="three-js"></canvas>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5})
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.threejsPlugin())
.register(earthjs.plugins.autorotatePlugin())
.register(earthjs.plugins.oceanThreejs())
.register(earthjs.plugins.worldThreejs('../d/world-110m.json'))
.register(earthjs.plugins.world3dThreejs('../d/world.geometry.json','../globe/blue.jpg', 0.95))
.register(earthjs.plugins.imageThreejs('../globe/earth_ocean-mask.png'));
// g.world3dThreejs.style({land: 'yellow'});
g.ready(function(){
g.create();
});
</script>
</body>
</html>