earthjs
Version:
D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.
39 lines (38 loc) • 1.34 kB
HTML
<html>
<head>
<link type="text/css" rel="stylesheet" href="../css/earthjs.css">
<script type='text/javascript' src="../js/d3.min.js"></script>
<script type='text/javascript' src="../js/topojson.min.js"></script>
<script type='text/javascript' src='../js/earthjs.js'></script>
</head>
<body>
<svg id="earth-js"></svg>
<script>
const {offsetWidth, offsetHeight} = d3.select('body').node();
const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5, transparent:true})
.register(earthjs.plugins.inertiaPlugin())
.register(earthjs.plugins.canvasPlugin())
.register(earthjs.plugins.autorotatePlugin())
.register(earthjs.plugins.oceanSvg())
.register(earthjs.plugins.graticuleCanvas())
.register(earthjs.plugins.worldCanvas('../d/world-110m.json'))
.register(earthjs.plugins.fauxGlobeSvg());
var o = g._.options;
g.inertiaPlugin.onDragStart({
app() {
o.showCountries = false;
o.transparent = false;
}
});
g.inertiaPlugin.onDragEnd({
app() {
o.showCountries = true;
o.transparent = true;
}
});
g.ready(function(){
g.create();
})
</script>
</body>
</html>