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earthjs

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D3 Earth JS using SVG, Canvas & THREE js, build with some plugins.

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<html> <head> <link type="text/css" rel="stylesheet" href="../css/earthjs.css"> <script type='text/javascript' src="../js/d3.min.js"></script> <script type='text/javascript' src="../js/topojson.min.js"></script> <script type='text/javascript' src='../js/earthjs.js'></script> </head> <body> <svg id="earth-js"></svg> <script> const {offsetWidth, offsetHeight} = d3.select('body').node(); const g = earthjs({width: offsetWidth, height: offsetHeight, padding:5,transparent:true}) .register(earthjs.plugins.inertiaPlugin()) .register(earthjs.plugins.autorotatePlugin()) .register(earthjs.plugins.oceanSvg()) .register(earthjs.plugins.graticuleSvg()) .register(earthjs.plugins.worldSvg('../d/world-110m.json')) .register(earthjs.plugins.fauxGlobeSvg()); var o = g._.options; g.inertiaPlugin.onDragStart({ app() { o.showCountries = false; o.transparent = false; } }); g.inertiaPlugin.onDragEnd({ app() { o.showCountries = true; o.transparent = true; } }); g.ready(function(){ g.create(); }) </script> </body> </html>