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dxf

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _vecks = require("vecks"); function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } } function _arrayWithHoles(r) { if (Array.isArray(r)) return r; } /** * Transform the bounding box and the SVG element by the given * transforms. The <g> element are created in reverse transform * order and the bounding box in the given order. */ var _default = exports["default"] = function _default(bbox, element, transforms) { var transformedElement = ''; var matrices = transforms.map(function (transform) { // Create the transformation matrix var tx = transform.x || 0; var ty = transform.y || 0; var sx = transform.scaleX || 1; var sy = transform.scaleY || 1; var angle = (transform.rotation || 0) / 180 * Math.PI; var cos = Math.cos, sin = Math.sin; var a, b, c, d, e, f; // In DXF an extrusionZ value of -1 denote a tranform around the Y axis. if (transform.extrusionZ === -1) { a = -sx * cos(angle); b = sx * sin(angle); c = sy * sin(angle); d = sy * cos(angle); e = -tx; f = ty; } else { a = sx * cos(angle); b = sx * sin(angle); c = -sy * sin(angle); d = sy * cos(angle); e = tx; f = ty; } return [a, b, c, d, e, f]; }); // Only transform the bounding box is it is valid (i.e. not Infinity) var transformedBBox = new _vecks.Box2(); if (bbox.valid) { var bboxPoints = [{ x: bbox.min.x, y: bbox.min.y }, { x: bbox.max.x, y: bbox.min.y }, { x: bbox.max.x, y: bbox.max.y }, { x: bbox.min.x, y: bbox.max.y }]; matrices.forEach(function (_ref) { var _ref2 = _slicedToArray(_ref, 6), a = _ref2[0], b = _ref2[1], c = _ref2[2], d = _ref2[3], e = _ref2[4], f = _ref2[5]; bboxPoints = bboxPoints.map(function (point) { return { x: point.x * a + point.y * c + e, y: point.x * b + point.y * d + f }; }); }); transformedBBox = bboxPoints.reduce(function (acc, point) { return acc.expandByPoint(point); }, new _vecks.Box2()); } matrices.reverse(); matrices.forEach(function (_ref3) { var _ref4 = _slicedToArray(_ref3, 6), a = _ref4[0], b = _ref4[1], c = _ref4[2], d = _ref4[3], e = _ref4[4], f = _ref4[5]; transformedElement += "<g transform=\"matrix(".concat(a, " ").concat(b, " ").concat(c, " ").concat(d, " ").concat(e, " ").concat(f, ")\">"); }); transformedElement += element; matrices.forEach(function (transform) { transformedElement += '</g>'; }); return { bbox: transformedBBox, element: transformedElement }; };