dxf-parser
Version:
Parse dxf files into a readable, logical js object.
126 lines (118 loc) • 3.57 kB
text/typescript
import DxfArrayScanner, { IGroup } from '../DxfArrayScanner';
import * as helpers from '../ParseHelpers'
import IGeometry, { IEntity, IPoint } from './geomtry';
export interface IVertex extends IPoint{
startWidth: number;
endWidth: number;
bulge: number;
}
export interface ILwpolylineEntity extends IEntity {
vertices: IVertex[];
elevation: number;
depth: number;
shape: boolean;
hasContinuousLinetypePattern: boolean;
width: number;
extrusionDirectionX: number;
extrusionDirectionY: number;
extrusionDirectionZ: number;
}
export default class Lwpolyline implements IGeometry {
public ForEntityName = 'LWPOLYLINE' as const;
public parseEntity(scanner: DxfArrayScanner, curr: IGroup) {
const entity = { type: curr.value, vertices: [] as IVertex[] } as ILwpolylineEntity;
let numberOfVertices = 0;
curr = scanner.next();
while (!scanner.isEOF()) {
if (curr.code === 0) break;
switch (curr.code) {
case 38:
entity.elevation = curr.value as number;
break;
case 39:
entity.depth = curr.value as number;
break;
case 70: // 1 = Closed shape, 128 = plinegen?, 0 = default
entity.shape = (((curr.value as number) & 1) === 1);
entity.hasContinuousLinetypePattern = (((curr.value as number) & 128) === 128);
break;
case 90:
numberOfVertices = curr.value as number;
break;
case 10: // X coordinate of point
entity.vertices = parseLWPolylineVertices(numberOfVertices, scanner);
break;
case 43:
if (curr.value !== 0) entity.width = curr.value as number;
break;
case 210:
entity.extrusionDirectionX = curr.value as number;
break;
case 220:
entity.extrusionDirectionY = curr.value as number;
break;
case 230:
entity.extrusionDirectionZ = curr.value as number;
break;
default:
helpers.checkCommonEntityProperties(entity, curr, scanner);
break;
}
curr = scanner.next();
}
return entity;
}
}
function parseLWPolylineVertices(n:number, scanner: DxfArrayScanner) {
if (!n || n <= 0) throw Error('n must be greater than 0 verticies');
const vertices = [] as IVertex[];
let vertexIsStarted = false;
let vertexIsFinished = false;
let curr = scanner.lastReadGroup;
for (let i = 0; i < n; i++) {
const vertex = {} as IVertex;
while (!scanner.isEOF()) {
if (curr.code === 0 || vertexIsFinished) break;
switch (curr.code) {
case 10: // X
if (vertexIsStarted) {
vertexIsFinished = true;
continue;
}
vertex.x = curr.value as number;
vertexIsStarted = true;
break;
case 20: // Y
vertex.y = curr.value as number;
break;
case 30: // Z
vertex.z = curr.value as number;
break;
case 40: // start width
vertex.startWidth = curr.value as number;
break;
case 41: // end width
vertex.endWidth = curr.value as number;
break;
case 42: // bulge
if (curr.value != 0) vertex.bulge = curr.value as number;
break;
default:
// if we do not hit known code return vertices. Code might belong to entity
scanner.rewind();
if (vertexIsStarted) {
vertices.push(vertex);
}
scanner.rewind();
return vertices;
}
curr = scanner.next();
}
// See https://groups.google.com/forum/#!topic/comp.cad.autocad/9gn8s5O_w6E
vertices.push(vertex);
vertexIsStarted = false;
vertexIsFinished = false;
}
scanner.rewind();
return vertices;
}