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dust-phaser-plugin

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a Phaser 3 plugin for floating dust particles

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# dust-phaser-plugin a Phaser 3 plugin for floating dust particles The goal of this plugin is to provide an easy way to add 1x1 pixels that wander around the screen. This animation effect can give a little bit more life and polish to your pixelart scene. ### Install from npm ``` npm i dust-phaser-plugin ``` Phaser must also be a dependency of your project. ### Use it in your Phaser game Add it as a scene plugin: ``` import "phaser"; import Level from "./scenes/Level.js"; import DustPhaserPlugin from "dust-phaser-plugin"; var config = { type: Phaser.WEBGL, width: 640, height: 480, backgroundColor: "#000000", pixelArt: true, zoom: 2, plugins: { scene: [ { key: "DustPlugin", plugin: DustPhaserPlugin, mapping: "dust" } ] }, scene: [ Level ] }; // start game const game = new Phaser.Game(config); ``` Then in the create method of the scene you want to add the particles to: ``` class Level extends Phaser.Scene { constructor (config) { super((config) ? config : { key: "level" }); } create() { this.dust.addOnePixelDust({ count: 12, alpha: .85 , tint: 0xA3CB38 }); } } ``` This will add 12 green 1x1 pixels that wander around the camera viewport. If you want to use your own image instead of a 1x1 pixel, you have to preload an image with the key `dust`: ``` this.load.image("dust", "assets/dust.png"); ``` Then you can call `addDust` in the create method of your scene: ``` this.dust.addDust( { count: 10 } ); ``` ### Parameters Both `addOnePixelDust` and `addDust` take a config object as argument with 3 optional properties: |Name|Type|Default|Description| |:--:|:--:|:-----:|:----------:| |**`count`**|`{Integer}`|`8`|The number of particles within the camera viewport at any given time.| |**`alpha`**|`{Number}`|`1`|A number between 0 and 1, indicating the amount of transparency of the particle.| |**`tint`**|`{Integer}`|`0xffffff`|A tint to apply to the particle. Use a white texture for best results.| ### License MIT