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dungeon-sdk-drikkx

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Shared types and entities for the Dungeon game

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import { Stats } from './stats.types'; import { StatusEffect } from './combat.types'; export type ItemRarity = 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary'; export type EquipmentSlot = 'weapon' | 'ring' | 'necklace'; export type ItemType = 'weapon' | 'armor' | 'consumable' | 'material' | 'key'; export interface ItemEffect { trigger: 'onUse' | 'onEquip' | 'onHit' | 'onKill'; effect: StatusEffect; chance?: number; } export interface Item { id: string; name: string; description: string; type: ItemType; rarity: ItemRarity; level: number; stats?: Partial<Stats>; effects?: ItemEffect[]; price: number; stackable: boolean; maxStack?: number; } export interface Equipment extends Item { slot: EquipmentSlot; durability?: number; requirements?: { level?: number; stats?: Partial<Stats>; }; } export interface LootTable { id: string; entries: LootEntry[]; guaranteedDrops?: LootEntry[]; bonusRolls?: { condition: string; rolls: number; }[]; } export interface LootEntry { item: string; weight: number; quantity: { min: number; max: number; }; conditions?: { playerLevel?: number; dungeonLevel?: number; chance?: number; }; } //# sourceMappingURL=item.types.d.ts.map