dungeon-sdk-drikkx
Version:
Shared types and entities for the Dungeon game
17 lines • 765 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.CombatActionType = void 0;
var CombatActionType;
(function (CombatActionType) {
CombatActionType["ATTACK"] = "attack";
CombatActionType["HEAL"] = "heal";
CombatActionType["ITEM"] = "item";
CombatActionType["COMBO"] = "combo";
CombatActionType["SPECIAL"] = "special";
CombatActionType["DEATH"] = "death";
CombatActionType["WAVE_COMPLETE"] = "wave_complete";
CombatActionType["ROOM_COMPLETE"] = "room_complete";
CombatActionType["DUNGEON_COMPLETE"] = "dungeon_complete";
CombatActionType["DUNGEON_FAILED"] = "dungeon_failed";
})(CombatActionType || (exports.CombatActionType = CombatActionType = {}));
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