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dungeon-sdk-drikkx

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Shared types and entities for the Dungeon game

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.DungeonWaveEntity = void 0; const typeorm_1 = require("typeorm"); const dungeon_types_1 = require("../types/dungeon.types"); const dungeon_room_entity_1 = require("./dungeon-room.entity"); const combat_action_entity_1 = require("./combat-action.entity"); let DungeonWaveEntity = class DungeonWaveEntity { constructor(partial) { Object.assign(this, partial); } }; exports.DungeonWaveEntity = DungeonWaveEntity; __decorate([ (0, typeorm_1.PrimaryColumn)(), __metadata("design:type", String) ], DungeonWaveEntity.prototype, "id", void 0); __decorate([ (0, typeorm_1.Column)(), __metadata("design:type", String) ], DungeonWaveEntity.prototype, "roomId", void 0); __decorate([ (0, typeorm_1.ManyToOne)(() => dungeon_room_entity_1.DungeonRoomEntity, room => room.waves), __metadata("design:type", dungeon_room_entity_1.DungeonRoomEntity) ], DungeonWaveEntity.prototype, "room", void 0); __decorate([ (0, typeorm_1.Column)(), __metadata("design:type", Number) ], DungeonWaveEntity.prototype, "waveNumber", void 0); __decorate([ (0, typeorm_1.Column)({ type: 'enum', enum: dungeon_types_1.WaveStatus, default: dungeon_types_1.WaveStatus.PENDING }), __metadata("design:type", String) ], DungeonWaveEntity.prototype, "status", void 0); __decorate([ (0, typeorm_1.Column)({ default: false }), __metadata("design:type", Boolean) ], DungeonWaveEntity.prototype, "completed", void 0); __decorate([ (0, typeorm_1.Column)('jsonb'), __metadata("design:type", Array) ], DungeonWaveEntity.prototype, "enemies", void 0); __decorate([ (0, typeorm_1.Column)('jsonb'), __metadata("design:type", Array) ], DungeonWaveEntity.prototype, "rewards", void 0); __decorate([ (0, typeorm_1.Column)({ type: 'timestamp', nullable: true }), __metadata("design:type", Date) ], DungeonWaveEntity.prototype, "startTime", void 0); __decorate([ (0, typeorm_1.Column)({ type: 'timestamp', nullable: true }), __metadata("design:type", Date) ], DungeonWaveEntity.prototype, "endTime", void 0); __decorate([ (0, typeorm_1.Column)({ type: 'timestamp' }), __metadata("design:type", Date) ], DungeonWaveEntity.prototype, "createdAt", void 0); __decorate([ (0, typeorm_1.Column)({ type: 'timestamp', nullable: true }), __metadata("design:type", Date) ], DungeonWaveEntity.prototype, "completedAt", void 0); __decorate([ (0, typeorm_1.OneToMany)(() => combat_action_entity_1.CombatActionEntity, action => action.wave), __metadata("design:type", Array) ], DungeonWaveEntity.prototype, "combatActions", void 0); exports.DungeonWaveEntity = DungeonWaveEntity = __decorate([ (0, typeorm_1.Entity)('dungeon_waves'), __metadata("design:paramtypes", [Object]) ], DungeonWaveEntity); //# sourceMappingURL=dungeon-wave.entity.js.map