dungeon-generator
Version:
prodecural dungeon generator for games
279 lines (254 loc) • 8.68 kB
JavaScript
"use strict";
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
Object.defineProperty(exports, "__esModule", {
value: true
});
/*
* Rectangle
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @module EaselJS
*/
// constructor:
/**
* Represents a rectangle as defined by the points (x, y) and (x+width, y+height).
*
* <h4>Example</h4>
*
* var rect = new createjs.Rectangle(0, 0, 100, 100);
*
* @class Rectangle
* @param {Number} [x=0] X position.
* @param {Number} [y=0] Y position.
* @param {Number} [width=0] The width of the Rectangle.
* @param {Number} [height=0] The height of the Rectangle.
* @constructor
**/
function Rectangle(x, y, width, height) {
if (Array.isArray(x) && Array.isArray(y)) {
var _y = y;
var _y2 = _slicedToArray(_y, 2);
width = _y2[0];
height = _y2[1];
var _x = x;
var _x2 = _slicedToArray(_x, 2);
x = _x2[0];
y = _x2[1];
}
this.setValues(x, y, width, height);
// public properties:
// assigned in the setValues method.
/**
* X position.
* @property x
* @type Number
**/
/**
* Y position.
* @property y
* @type Number
**/
/**
* Width.
* @property width
* @type Number
**/
/**
* Height.
* @property height
* @type Number
**/
}
var p = Rectangle.prototype;
/**
* <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`.
* See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}}
* for details.
*
* There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance.
*
* @method initialize
* @protected
* @deprecated
*/
// p.initialize = function() {}; // searchable for devs wondering where it is.
// public methods:
/**
* Sets the specified values on this instance.
* @method setValues
* @param {Number} [x=0] X position.
* @param {Number} [y=0] Y position.
* @param {Number} [width=0] The width of the Rectangle.
* @param {Number} [height=0] The height of the Rectangle.
* @return {Rectangle} This instance. Useful for chaining method calls.
* @chainable
*/
p.setValues = function (x, y, width, height) {
// don't forget to update docs in the constructor if these change:
this.x = x || 0;
this.y = y || 0;
this.width = width || 0;
this.height = height || 0;
return this;
};
/**
* Extends the rectangle's bounds to include the described point or rectangle.
* @method extend
* @param {Number} x X position of the point or rectangle.
* @param {Number} y Y position of the point or rectangle.
* @param {Number} [width=0] The width of the rectangle.
* @param {Number} [height=0] The height of the rectangle.
* @return {Rectangle} This instance. Useful for chaining method calls.
* @chainable
*/
p.extend = function (x, y, width, height) {
width = width || 0;
height = height || 0;
if (x + width > this.x + this.width) {
this.width = x + width - this.x;
}
if (y + height > this.y + this.height) {
this.height = y + height - this.y;
}
if (x < this.x) {
this.width += this.x - x;this.x = x;
}
if (y < this.y) {
this.height += this.y - y;this.y = y;
}
return this;
};
/**
* Adds the specified padding to the rectangle's bounds.
* @method pad
* @param {Number} top
* @param {Number} left
* @param {Number} right
* @param {Number} bottom
* @return {Rectangle} This instance. Useful for chaining method calls.
* @chainable
*/
p.pad = function (top, left, bottom, right) {
this.x -= left;
this.y -= top;
this.width += left + right;
this.height += top + bottom;
return this;
};
/**
* Copies all properties from the specified rectangle to this rectangle.
* @method copy
* @param {Rectangle} rectangle The rectangle to copy properties from.
* @return {Rectangle} This rectangle. Useful for chaining method calls.
* @chainable
*/
p.copy = function (rectangle) {
return this.setValues(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
};
/**
* Returns true if this rectangle fully encloses the described point or rectangle.
* @method contains
* @param {Number} x X position of the point or rectangle.
* @param {Number} y Y position of the point or rectangle.
* @param {Number} [width=0] The width of the rectangle.
* @param {Number} [height=0] The height of the rectangle.
* @return {Boolean} True if the described point or rectangle is contained within this rectangle.
*/
p.contains = function (x, y, width, height) {
width = width || 0;
height = height || 0;
return x >= this.x && x + width <= this.x + this.width && y >= this.y && y + height <= this.y + this.height;
};
/**
* Returns a new rectangle which contains this rectangle and the specified rectangle.
* @method union
* @param {Rectangle} rect The rectangle to calculate a union with.
* @return {Rectangle} A new rectangle describing the union.
*/
p.union = function (rect) {
return this.clone().extend(rect.x, rect.y, rect.width, rect.height);
};
/**
* Returns a new rectangle which describes the intersection (overlap) of this rectangle and the specified rectangle,
* or null if they do not intersect.
* @method intersection
* @param {Rectangle} rect The rectangle to calculate an intersection with.
* @return {Rectangle} A new rectangle describing the intersection or null.
*/
p.intersection = function (rect) {
var x1 = rect.x,
y1 = rect.y,
x2 = x1 + rect.width,
y2 = y1 + rect.height;
if (this.x > x1) {
x1 = this.x;
}
if (this.y > y1) {
y1 = this.y;
}
if (this.x + this.width < x2) {
x2 = this.x + this.width;
}
if (this.y + this.height < y2) {
y2 = this.y + this.height;
}
return x2 <= x1 || y2 <= y1 ? null : new Rectangle(x1, y1, x2 - x1, y2 - y1);
};
/**
* Returns true if the specified rectangle intersects (has any overlap) with this rectangle.
* @method intersects
* @param {Rectangle} rect The rectangle to compare.
* @return {Boolean} True if the rectangles intersect.
*/
p.intersects = function (rect) {
return rect.x <= this.x + this.width && this.x <= rect.x + rect.width && rect.y <= this.y + this.height && this.y <= rect.y + rect.height;
};
/**
* Returns true if the width or height are equal or less than 0.
* @method isEmpty
* @return {Boolean} True if the rectangle is empty.
*/
p.isEmpty = function () {
return this.width <= 0 || this.height <= 0;
};
/**
* Returns a clone of the Rectangle instance.
* @method clone
* @return {Rectangle} a clone of the Rectangle instance.
**/
p.clone = function () {
return new Rectangle(this.x, this.y, this.width, this.height);
};
/**
* Returns a string representation of this object.
* @method toString
* @return {String} a string representation of the instance.
**/
p.toString = function () {
return "[Rectangle (x=" + this.x + " y=" + this.y + " width=" + this.width + " height=" + this.height + ")]";
};
exports.default = Rectangle;