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dungeon-generator

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prodecural dungeon generator for games

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"use strict"; var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); Object.defineProperty(exports, "__esModule", { value: true }); /* * Rectangle * Visit http://createjs.com/ for documentation, updates and examples. * * Copyright (c) 2010 gskinner.com, inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * @module EaselJS */ // constructor: /** * Represents a rectangle as defined by the points (x, y) and (x+width, y+height). * * <h4>Example</h4> * * var rect = new createjs.Rectangle(0, 0, 100, 100); * * @class Rectangle * @param {Number} [x=0] X position. * @param {Number} [y=0] Y position. * @param {Number} [width=0] The width of the Rectangle. * @param {Number} [height=0] The height of the Rectangle. * @constructor **/ function Rectangle(x, y, width, height) { if (Array.isArray(x) && Array.isArray(y)) { var _y = y; var _y2 = _slicedToArray(_y, 2); width = _y2[0]; height = _y2[1]; var _x = x; var _x2 = _slicedToArray(_x, 2); x = _x2[0]; y = _x2[1]; } this.setValues(x, y, width, height); // public properties: // assigned in the setValues method. /** * X position. * @property x * @type Number **/ /** * Y position. * @property y * @type Number **/ /** * Width. * @property width * @type Number **/ /** * Height. * @property height * @type Number **/ } var p = Rectangle.prototype; /** * <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`. * See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}} * for details. * * There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance. * * @method initialize * @protected * @deprecated */ // p.initialize = function() {}; // searchable for devs wondering where it is. // public methods: /** * Sets the specified values on this instance. * @method setValues * @param {Number} [x=0] X position. * @param {Number} [y=0] Y position. * @param {Number} [width=0] The width of the Rectangle. * @param {Number} [height=0] The height of the Rectangle. * @return {Rectangle} This instance. Useful for chaining method calls. * @chainable */ p.setValues = function (x, y, width, height) { // don't forget to update docs in the constructor if these change: this.x = x || 0; this.y = y || 0; this.width = width || 0; this.height = height || 0; return this; }; /** * Extends the rectangle's bounds to include the described point or rectangle. * @method extend * @param {Number} x X position of the point or rectangle. * @param {Number} y Y position of the point or rectangle. * @param {Number} [width=0] The width of the rectangle. * @param {Number} [height=0] The height of the rectangle. * @return {Rectangle} This instance. Useful for chaining method calls. * @chainable */ p.extend = function (x, y, width, height) { width = width || 0; height = height || 0; if (x + width > this.x + this.width) { this.width = x + width - this.x; } if (y + height > this.y + this.height) { this.height = y + height - this.y; } if (x < this.x) { this.width += this.x - x;this.x = x; } if (y < this.y) { this.height += this.y - y;this.y = y; } return this; }; /** * Adds the specified padding to the rectangle's bounds. * @method pad * @param {Number} top * @param {Number} left * @param {Number} right * @param {Number} bottom * @return {Rectangle} This instance. Useful for chaining method calls. * @chainable */ p.pad = function (top, left, bottom, right) { this.x -= left; this.y -= top; this.width += left + right; this.height += top + bottom; return this; }; /** * Copies all properties from the specified rectangle to this rectangle. * @method copy * @param {Rectangle} rectangle The rectangle to copy properties from. * @return {Rectangle} This rectangle. Useful for chaining method calls. * @chainable */ p.copy = function (rectangle) { return this.setValues(rectangle.x, rectangle.y, rectangle.width, rectangle.height); }; /** * Returns true if this rectangle fully encloses the described point or rectangle. * @method contains * @param {Number} x X position of the point or rectangle. * @param {Number} y Y position of the point or rectangle. * @param {Number} [width=0] The width of the rectangle. * @param {Number} [height=0] The height of the rectangle. * @return {Boolean} True if the described point or rectangle is contained within this rectangle. */ p.contains = function (x, y, width, height) { width = width || 0; height = height || 0; return x >= this.x && x + width <= this.x + this.width && y >= this.y && y + height <= this.y + this.height; }; /** * Returns a new rectangle which contains this rectangle and the specified rectangle. * @method union * @param {Rectangle} rect The rectangle to calculate a union with. * @return {Rectangle} A new rectangle describing the union. */ p.union = function (rect) { return this.clone().extend(rect.x, rect.y, rect.width, rect.height); }; /** * Returns a new rectangle which describes the intersection (overlap) of this rectangle and the specified rectangle, * or null if they do not intersect. * @method intersection * @param {Rectangle} rect The rectangle to calculate an intersection with. * @return {Rectangle} A new rectangle describing the intersection or null. */ p.intersection = function (rect) { var x1 = rect.x, y1 = rect.y, x2 = x1 + rect.width, y2 = y1 + rect.height; if (this.x > x1) { x1 = this.x; } if (this.y > y1) { y1 = this.y; } if (this.x + this.width < x2) { x2 = this.x + this.width; } if (this.y + this.height < y2) { y2 = this.y + this.height; } return x2 <= x1 || y2 <= y1 ? null : new Rectangle(x1, y1, x2 - x1, y2 - y1); }; /** * Returns true if the specified rectangle intersects (has any overlap) with this rectangle. * @method intersects * @param {Rectangle} rect The rectangle to compare. * @return {Boolean} True if the rectangles intersect. */ p.intersects = function (rect) { return rect.x <= this.x + this.width && this.x <= rect.x + rect.width && rect.y <= this.y + this.height && this.y <= rect.y + rect.height; }; /** * Returns true if the width or height are equal or less than 0. * @method isEmpty * @return {Boolean} True if the rectangle is empty. */ p.isEmpty = function () { return this.width <= 0 || this.height <= 0; }; /** * Returns a clone of the Rectangle instance. * @method clone * @return {Rectangle} a clone of the Rectangle instance. **/ p.clone = function () { return new Rectangle(this.x, this.y, this.width, this.height); }; /** * Returns a string representation of this object. * @method toString * @return {String} a string representation of the instance. **/ p.toString = function () { return "[Rectangle (x=" + this.x + " y=" + this.y + " width=" + this.width + " height=" + this.height + ")]"; }; exports.default = Rectangle;