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dungeon-generator

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prodecural dungeon generator for games

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'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); Object.defineProperty(exports, "__esModule", { value: true }); var _randomSeed = require('random-seed'); var _randomSeed2 = _interopRequireDefault(_randomSeed); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var Random = function () { function Random(seed) { _classCallCheck(this, Random); this.rng = _randomSeed2.default.create(seed); } _createClass(Random, [{ key: 'int', value: function int(min, max) { return this.rng.intBetween(min, max); } }, { key: 'float', value: function float() { var min = arguments.length <= 0 || arguments[0] === undefined ? 0 : arguments[0]; var max = arguments.length <= 1 || arguments[1] === undefined ? 1 : arguments[1]; return this.rng.floatBetween(min, max); } }, { key: 'vec', value: function vec(min, max) { //min and max are vectors [int, int]; //returns [min[0]<=x<=max[0], min[1]<=y<=max[1]] return [this.int(min[0], max[0]), this.int(min[1], max[1])]; } }, { key: 'choose', value: function choose(items) { var remove = arguments.length <= 1 || arguments[1] === undefined ? false : arguments[1]; var idx = this.rng.intBetween(0, items.length - 1); if (remove) { return items.splice(idx, 1)[0]; } else { return items[idx]; } } }, { key: 'maybe', value: function maybe(probability) { return this.float() <= probability; } }]); return Random; }(); exports.default = Random; ;