dungeon-generator
Version:
prodecural dungeon generator for games
67 lines (54 loc) • 2.47 kB
JavaScript
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
Object.defineProperty(exports, "__esModule", {
value: true
});
var _randomSeed = require('random-seed');
var _randomSeed2 = _interopRequireDefault(_randomSeed);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Random = function () {
function Random(seed) {
_classCallCheck(this, Random);
this.rng = _randomSeed2.default.create(seed);
}
_createClass(Random, [{
key: 'int',
value: function int(min, max) {
return this.rng.intBetween(min, max);
}
}, {
key: 'float',
value: function float() {
var min = arguments.length <= 0 || arguments[0] === undefined ? 0 : arguments[0];
var max = arguments.length <= 1 || arguments[1] === undefined ? 1 : arguments[1];
return this.rng.floatBetween(min, max);
}
}, {
key: 'vec',
value: function vec(min, max) {
//min and max are vectors [int, int];
//returns [min[0]<=x<=max[0], min[1]<=y<=max[1]]
return [this.int(min[0], max[0]), this.int(min[1], max[1])];
}
}, {
key: 'choose',
value: function choose(items) {
var remove = arguments.length <= 1 || arguments[1] === undefined ? false : arguments[1];
var idx = this.rng.intBetween(0, items.length - 1);
if (remove) {
return items.splice(idx, 1)[0];
} else {
return items[idx];
}
}
}, {
key: 'maybe',
value: function maybe(probability) {
return this.float() <= probability;
}
}]);
return Random;
}();
exports.default = Random;
;
;