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dungeon-generator

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prodecural dungeon generator for games

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"use strict"; var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); Object.defineProperty(exports, "__esModule", { value: true }); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var Array2d = function () { function Array2d() { var size = arguments.length <= 0 || arguments[0] === undefined ? [0, 0] : arguments[0]; var default_value = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1]; _classCallCheck(this, Array2d); this.rows = []; this.size = []; for (var y = 0; y < size[1]; y++) { var row = []; for (var x = 0; x < size[0]; x++) { row.push(default_value); } this.rows.push(row); } } _createClass(Array2d, [{ key: "iter", value: function iter(callback, context) { for (var y = 0; y < size[1]; y++) { for (var x = 0; x < size[0]; x++) { callback.apply(context, [[x, y], this.get([x, y])]); } } } }, { key: "get", value: function get(_ref) { var _ref2 = _slicedToArray(_ref, 2); var x = _ref2[0]; var y = _ref2[1]; if (this.rows[y] === undefined) { return undefined; } return this.rows[y][x]; } }, { key: "set", value: function set(_ref3, val) { var _ref4 = _slicedToArray(_ref3, 2); var x = _ref4[0]; var y = _ref4[1]; this.rows[y][x] = val; } }, { key: "set_horizontal_line", value: function set_horizontal_line(_ref5, delta_x, val) { var _ref6 = _slicedToArray(_ref5, 2); var start_x = _ref6[0]; var start_y = _ref6[1]; var c = Math.abs(delta_x), mod = delta_x < 0 ? -1 : 1; for (var x = 0; x <= c; x++) { this.set([pos[0] + x * mod, pos[1]], val); } } }, { key: "set_vertical_line", value: function set_vertical_line(_ref7, delta_y, val) { var _ref8 = _slicedToArray(_ref7, 2); var start_x = _ref8[0]; var start_y = _ref8[1]; var c = Math.abs(delta_y), mod = delta_y < 0 ? -1 : 1; for (var y = 0; y <= c; y++) { this.set([pos[0], pos[1] + y * mod], val); } } }, { key: "get_square", value: function get_square(_ref9, _ref10) { var _ref12 = _slicedToArray(_ref9, 2); var x = _ref12[0]; var y = _ref12[1]; var _ref11 = _slicedToArray(_ref10, 2); var size_x = _ref11[0]; var size_y = _ref11[1]; var retv = new Array2d([size_x, size_y]); for (var dx = 0; dx < size_x; dx++) { for (var dy = 0; dy < size_y; dy++) { retv.set([dx, dy], this.get([x + dx, y + dy])); } } return retv; } }, { key: "set_square", value: function set_square(_ref13, _ref14, val) { var _ref16 = _slicedToArray(_ref13, 2); var x = _ref16[0]; var y = _ref16[1]; var _ref15 = _slicedToArray(_ref14, 2); var size_x = _ref15[0]; var size_y = _ref15[1]; var fill = arguments.length <= 3 || arguments[3] === undefined ? false : arguments[3]; if (!fill) { this.line_h([x, y], size_x - 1, val); this.line_h([x, y + size_y - 1], size_x - 1, val); this.line_v([x, y], size_y - 1, val); this.line_v([x + size_x - 1, y], size_y - 1, val); } else { for (var dx = 0; dx < size_x; dx++) { for (var dy = 0; dy < size_y; dy++) { this.set([x + dx, y + dy], val); } } } } }]); return Array2d; }(); exports.default = Array2d;