dungeon-generator
Version:
prodecural dungeon generator for games
147 lines (118 loc) • 5.42 kB
JavaScript
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
Object.defineProperty(exports, "__esModule", {
value: true
});
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Array2d = function () {
function Array2d() {
var size = arguments.length <= 0 || arguments[0] === undefined ? [0, 0] : arguments[0];
var default_value = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];
_classCallCheck(this, Array2d);
this.rows = [];
this.size = [];
for (var y = 0; y < size[1]; y++) {
var row = [];
for (var x = 0; x < size[0]; x++) {
row.push(default_value);
}
this.rows.push(row);
}
}
_createClass(Array2d, [{
key: "iter",
value: function iter(callback, context) {
for (var y = 0; y < size[1]; y++) {
for (var x = 0; x < size[0]; x++) {
callback.apply(context, [[x, y], this.get([x, y])]);
}
}
}
}, {
key: "get",
value: function get(_ref) {
var _ref2 = _slicedToArray(_ref, 2);
var x = _ref2[0];
var y = _ref2[1];
if (this.rows[y] === undefined) {
return undefined;
}
return this.rows[y][x];
}
}, {
key: "set",
value: function set(_ref3, val) {
var _ref4 = _slicedToArray(_ref3, 2);
var x = _ref4[0];
var y = _ref4[1];
this.rows[y][x] = val;
}
}, {
key: "set_horizontal_line",
value: function set_horizontal_line(_ref5, delta_x, val) {
var _ref6 = _slicedToArray(_ref5, 2);
var start_x = _ref6[0];
var start_y = _ref6[1];
var c = Math.abs(delta_x),
mod = delta_x < 0 ? -1 : 1;
for (var x = 0; x <= c; x++) {
this.set([pos[0] + x * mod, pos[1]], val);
}
}
}, {
key: "set_vertical_line",
value: function set_vertical_line(_ref7, delta_y, val) {
var _ref8 = _slicedToArray(_ref7, 2);
var start_x = _ref8[0];
var start_y = _ref8[1];
var c = Math.abs(delta_y),
mod = delta_y < 0 ? -1 : 1;
for (var y = 0; y <= c; y++) {
this.set([pos[0], pos[1] + y * mod], val);
}
}
}, {
key: "get_square",
value: function get_square(_ref9, _ref10) {
var _ref12 = _slicedToArray(_ref9, 2);
var x = _ref12[0];
var y = _ref12[1];
var _ref11 = _slicedToArray(_ref10, 2);
var size_x = _ref11[0];
var size_y = _ref11[1];
var retv = new Array2d([size_x, size_y]);
for (var dx = 0; dx < size_x; dx++) {
for (var dy = 0; dy < size_y; dy++) {
retv.set([dx, dy], this.get([x + dx, y + dy]));
}
}
return retv;
}
}, {
key: "set_square",
value: function set_square(_ref13, _ref14, val) {
var _ref16 = _slicedToArray(_ref13, 2);
var x = _ref16[0];
var y = _ref16[1];
var _ref15 = _slicedToArray(_ref14, 2);
var size_x = _ref15[0];
var size_y = _ref15[1];
var fill = arguments.length <= 3 || arguments[3] === undefined ? false : arguments[3];
if (!fill) {
this.line_h([x, y], size_x - 1, val);
this.line_h([x, y + size_y - 1], size_x - 1, val);
this.line_v([x, y], size_y - 1, val);
this.line_v([x + size_x - 1, y], size_y - 1, val);
} else {
for (var dx = 0; dx < size_x; dx++) {
for (var dy = 0; dy < size_y; dy++) {
this.set([x + dx, y + dy], val);
}
}
}
}
}]);
return Array2d;
}();
exports.default = Array2d;
;