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dungeon-generator

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prodecural dungeon generator for games

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'use strict'; var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); Object.defineProperty(exports, "__esModule", { value: true }); var _array2d = require('../utils/array2d'); var _array2d2 = _interopRequireDefault(_array2d); var _rectangle = require('../utils/rectangle'); var _rectangle2 = _interopRequireDefault(_rectangle); var _utils = require('../utils'); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _toArray(arr) { return Array.isArray(arr) ? arr : Array.from(arr); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var next_piece_id = 0; //base dungeon piece class, to be extended var Piece = function () { function Piece(options) { _classCallCheck(this, Piece); options = Object.assign({ size: [1, 1], position: [0, 0], parent: null, max_exits: 10, tag: '' }, options); Object.assign(this, options); this.options = options; this.id = next_piece_id++; this.walls = new _array2d2.default(this.size, true); this.perimeter = []; this.exits = []; this.children = []; } _createClass(Piece, [{ key: 'is_exit', value: function is_exit(_ref) { var _ref2 = _slicedToArray(_ref, 2); var x = _ref2[0]; var y = _ref2[1]; return this.exits.filter(function (_ref3) { var _ref4 = _toArray(_ref3); var exit_x = _ref4[0]; var exit_y = _ref4[1]; var rest = _ref4.slice(2); return exit_x === x && exit_y === y; }).length !== 0; } }, { key: 'get_non_wall_tiles', value: function get_non_wall_tiles() { var retv = []; this.walls.iter(function (pos, is_wall) { if (!is_wall) { retv.push(pos); } }); return retv; } }, { key: 'get_perimeter_by_facing', value: function get_perimeter_by_facing(facing) { return this.perimeter.filter(function (_ref5) { var _ref6 = _slicedToArray(_ref5, 2); var _ref6$ = _slicedToArray(_ref6[0], 2); var x = _ref6$[0]; var y = _ref6$[1]; var f = _ref6[1]; return facing === f; }); } }, { key: 'get_inner_perimeter', value: function get_inner_perimeter() { var _this = this; //returns array of tiles in the piece that are adjacent to a wall, // but not an exit; var retv = [], haswall = undefined, exit_adjacent = undefined; this.walls.iter(function (pos, is_wall) { if (!is_wall && !_this.is_exit(pos)) { haswall = false; exit_adjacent = false; (0, _utils.iter_adjacent)(pos, function (p) { haswall = haswall || _this.walls.get(p); exit_adjacent = exit_adjacent || _this.is_exit(p); }); if (haswall && !exit_adjacent) { retv.push(pos); } } }); return retv; } //local position to parent position }, { key: 'parent_pos', value: function parent_pos(_ref7) { var _ref8 = _slicedToArray(_ref7, 2); var x = _ref8[0]; var y = _ref8[1]; return [this.position[0] + x, this.position[1] + y]; } //local position to global position }, { key: 'global_pos', value: function global_pos(pos) { pos = this.parent_pos(pos); if (this.parent) { pos = this.parent.global_pos(pos); } return pos; } //parent position to local position }, { key: 'local_pos', value: function local_pos(pos) { return [pos[0] - this.position[0], pos[1] - this.position[1]]; } //get (roughly) center tile position for the piece // @TODO consider if should use Math.floor instead of Math.round }, { key: 'get_center_pos', value: function get_center_pos() { return [Math.floor(this.size[0] / 2), Math.floor(this.size[1] / 2)]; } }, { key: 'add_perimeter', value: function add_perimeter(p_from, p_to, facing) { var _this2 = this; (0, _utils.iter_range)(p_from, p_to, function (pos) { _this2.perimeter.push([pos, facing]); }); } }, { key: 'remove_perimeter', value: function remove_perimeter(rect) { this.perimeter = this.perimeter.filter(function (_ref9) { var _ref10 = _slicedToArray(_ref9, 3); var x = _ref10[0]; var y = _ref10[1]; var facing = _ref10[2]; return !rect.contains(x, y, 1, 1); }); } }, { key: 'intersects', value: function intersects(piece) { return (0, _utils.intersects)(this.position, this.size, piece.position, piece.size); } }, { key: 'add_piece', value: function add_piece(piece) { var position = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1]; if ((0, _utils.array_test)(this.children, function (c) { return c.id === piece.id; })) { return; } piece.parent = this; if (position) { piece.position = position; } this.children.push(piece); this.paste_in(piece); } }, { key: 'paste_in', value: function paste_in(piece) { var _this3 = this; (0, _utils.iter_2d)(piece.size, function (pos) { var is_wall = piece.walls.get(pos); if (!is_wall) { _this3.walls.set(piece.parent_pos(pos), false); } }); } }, { key: 'add_exit', value: function add_exit(exit, room) { this.walls.set(exit[0], false); if (this.parent) { this.parent.paste_in(this); } this.exits.push([exit[0], exit[1], room]); } }, { key: 'print', value: function print() { for (var y = 0; y < this.size[1]; y++) { var row = ''; for (var x = 0; x < this.size[0]; x++) { if (this.start_pos && this.start_pos[0] === x && this.start_pos[1] === y) { row += 's'; } else { row += this.walls.get([x, y]) ? 'x' : ' '; } } console.log(row); } } }, { key: 'rect', get: function get() { return new _rectangle2.default(this.position[0], this.position[1], this.size[0], this.size[1]); } }]); return Piece; }(); exports.default = Piece;