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due-client

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a client written in typescript of the due game framework

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import { Packer, Message } from "./packer"; export interface ClientOptions { url: string; packer: Packer; heartbeat: number; } export interface ConnectHandler { (client: Client): any; } export interface DisconnectHandler { (client: Client): any; } export interface ReceiveHandler { (client: Client, message: Message): any; } export interface ErrorHandler { (client: Client): any; } export interface HeartbeatHandler { (client: Client, millisecond?: number): any; } export declare class Client { private connectHandler?; private disconnectHandler?; private receiveHandler?; private errorHandler?; private heartbeatHandler?; private opts; private websocket?; private intervalId; private packer; private buffer; private waitgroup; constructor(opts: ClientOptions); connect(): boolean; disconnect(): void; private heartbeat; onConnect(handler: ConnectHandler): void; onDisconnect(handler: DisconnectHandler): void; onReceive(handler: ReceiveHandler): void; onError(handler: ErrorHandler): void; onHeartbeat(handler: HeartbeatHandler): void; isConnected(): boolean; isConnecting(): boolean; send(message: Message): boolean; request(route: number, buffer?: Uint8Array, timeout?: number): Promise<Message>; private invoke; }