duckengine
Version:
A 2D Game Engine for the web.
42 lines (36 loc) • 953 B
text/typescript
export default function hexToHSL(hex: string) {
// Convert hex to RGB first
let r: any = 0,
g: any = 0,
b: any = 0;
if (hex.length === 4) {
r = '0x' + hex[1] + hex[1];
g = '0x' + hex[2] + hex[2];
b = '0x' + hex[3] + hex[3];
} else if (hex.length === 7) {
r = '0x' + hex[1] + hex[2];
g = '0x' + hex[3] + hex[4];
b = '0x' + hex[5] + hex[6];
}
// Then to HSL
r /= 255;
g /= 255;
b /= 255;
let cmin = Math.min(r, g, b),
cmax = Math.max(r, g, b),
delta = cmax - cmin,
h = 0,
s = 0,
l = 0;
if (delta === 0) h = 0;
else if (cmax === r) h = ((g - b) / delta) % 6;
else if (cmax === g) h = (b - r) / delta + 2;
else h = (r - g) / delta + 4;
h = Math.round(h * 60);
if (h < 0) h += 360;
l = (cmax + cmin) / 2;
s = delta === 0 ? 0 : delta / (1 - Math.abs(2 * l - 1));
s = +(s * 100).toFixed(1);
l = +(l * 100).toFixed(1);
return 'hsl(' + h + ',' + s + '%,' + l + '%)';
}