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duckengine

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import Game from '../game'; import TextureBase from '../texture/textureBase'; import { BlendModes } from './canvas/const/blendModes'; export default abstract class BaseRenderer { public game: Game; constructor(game: Game) { this.game = game; } abstract clearFrame(): void; abstract drawRect( x: number, y: number, w: number, h: number, color: string ): void; abstract drawCircle(x: number, y: number, r: number, color: string): void; abstract drawRoundRect( x: number, y: number, w: number, h: number, r: number, color: string ): void; abstract drawSprite( x: number, y: number, w: number, h: number, texture: TextureBase<'image'>, frameWidth?: number, frameHeight?: number, currentRow?: number, currentCol?: number ): void; abstract save(): void; abstract restore(): void; abstract scale(x: number, y: number): void; abstract translate(x: number, y: number): void; abstract transform( a: number, b: number, c: number, d: number, e: number, f: number ): void; abstract setFont(font: string): void; abstract measureText(font: string, text: string): void; abstract drawText( text: string, x: number, y: number, maxWidth?: number ): void; abstract strokeText( text: string, x: number, y: number, maxWidth?: number ): void; abstract setFillColor(color: string): void; abstract setStrokeColor(color: string): void; abstract setLineWidth(width: number): void; abstract setBlendMode(blendMode: keyof typeof BlendModes): void; }