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duckengine

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import uniqueID from '../../utils/uniqueID'; import Vector2 from '../math/vector2'; /** * @class Tile * @classdesc Creates a DuckEngine Tile * @description The Tile Class. Stores information about a Tile on a Tileset * @since 2.0.0 */ export default class Tile { /** * @memberof Tile * @description Unique identifier for the Tile * @type string * @since 2.0.0 */ public readonly id: string; /** * @memberof Tile * @description Position of the tile * @type Vector2 * @since 2.0.0 */ public position: Vector2; /** * @memberof Tile * @description Width of the tile * @type number * @since 2.0.0 */ public w: number; /** * @memberof Tile * @description Height of the tile * @type number * @since 2.0.0 */ public h: number; /** * @constructor Tile * @description Creates a Tile instance * @param {number} x X position of the Tile * @param {number} y Y position of the Tile * @param {number} w Width of the Tile * @param {number} h Height of the Tile */ constructor(x: number, y: number, w: number, h: number) { this.id = uniqueID(); this.position = new Vector2(x, y); this.w = w; this.h = h; } }