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duckengine

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import { Duck } from '../../..'; import Game from '../../game'; import Texture from '../../texture/texture'; import Scene from '../../scene'; import GameObject from '../gameObject'; export default class UI< t extends Duck.Types.Texture.Type > extends GameObject<t> { constructor( shape: Duck.Types.Collider.ShapeString, x: number, y: number, w: number, h: number, r: number, texture: Texture<t>, game: Game, scene: Scene ) { super(shape, x, y, w, h, r, texture, game, scene); } }