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duckengine

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import Sprite from '../gameobjects/sprite'; /** * @class AnimationFrame * @classdesc Creates a DuckEngine AnimationFrame * @description The AnimationFrame Class. Holds information about what col and row to use for the Animation * @since 2.0.0 */ export default class AnimationFrame { /** * @memberof AnimationFrame * @description The column of the AnimationFrame, sets the Sprite.currentCol to this when played * @type number * @since 2.0.0 */ public col: number; /** * @memberof AnimationFrame * @description The row of the AnimationFrame, sets the Sprite.currentRow to this when played * @type number * @since 2.0.0 */ public row: number; /** * @memberof AnimationFrame * @description The Sprite to modify the currentCol and currentRow of * @type Sprite * @since 2.0.0 */ public sprite: Sprite; /** * @constructor AnimationFrame * @description Creates an AnimationFrame instance * @param {number} col Column of the Frame * @param {number} row Row of the Frame * @param {Sprite} sprite Sprite to modify the currentCol and currentRow of * @since 2.0.0 */ constructor(col: number, row: number, sprite: Sprite) { this.col = col; this.row = row; this.sprite = sprite; } /** * @memberof AnimationFrame * @description Sets the Sprite.currentCol to AnimationFrame.col and Sprite.currentRow to AnimationFrame.row * @since 2.0.0 */ public set() { this.sprite.currentCol = this.col; this.sprite.currentRow = this.row; } }