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duckengine

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// Yay for typescript! // Intellisense with DuckEngine! // * No Intellisense? Look at the root README under Typescript to setup intellisense. - // * - (Note, you may not need to do this step at all if your types are in the same directory as duckengine) import DuckEngine, { Duck } from '../../dist'; import MainScene from './myScene'; const game = new DuckEngine.Game({ canvas: Duck.AutoCanvas(), // grabs canvas element from document if exists, if doesn't, it creates a canvas and appends it to the body defaultScene: 'main', background: '#ffffff', physics: { enabled: true, // enable use of the PhysicsServer }, focus: true, // auto focus roundPixels: true, // does not allow for floating point values for coordinates for gameobjects excluding particles scale: { x: 700, y: 500, }, }); const main = new MainScene(game); game.scenes.add([main]); game.start(); export default game;