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duckengine

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import Game from '../game'; import Texture from '../texture/texture'; import Scene from '../scene'; import Tile from './tile'; /** * @class Tileset * @classdesc Creates a DuckEngine Tileset * @description The Tileset Class. Stores information about a tileset image and splits it into tiles * @since 2.0.0 */ export default class Tileset { /** * @memberof Tileset * @description The Tileset image texture * @type Texture<'image'> * @since 2.0.0 */ texture: Texture<'image'>; /** * @memberof Tileset * @description Width of each Tile * @type number * @since 2.0.0 */ tileW: number; /** * @memberof Tileset * @description Height of each Tile * @type number * @since 2.0.0 */ tileH: number; /** * @memberof Tileset * @description Number of rows in the tileset image * @type number * @since 2.0.0 */ rows: number; /** * @memberof Tileset * @description Number of columns in the tileset image * @type number * @since 2.0.0 */ cols: number; /** * @memberof Tileset * @description Game instance * @type Game * @since 2.0.0 */ game: Game; /** * @memberof Tileset * @description Scene instance * @type Scene * @since 2.0.0 */ scene: Scene; /** * @memberof Tileset * @description Array of tiles that are generated from the Tileset * @type Tile[] * @since 2.0.0 */ tiles: Tile[]; /** * @constructor Tileset * @description Creates a Tileset instance * @param {string} textureKey Key to the tileset image texture * @param {number} tileW Width of each Tile * @param {number} tileH Height of each Tile * @param {number} rows Number of rows in the tileset image texture * @param {number} cols Number of columns in the tileset image texture * @param {Game} game Game instance * @param {Scene} scene Scene instance * @since 2.0.0 */ constructor(textureKey: string, tileW: number, tileH: number, rows: number, cols: number, game: Game, scene: Scene); protected generateTiles(): void; protected createTile(x: number, y: number, w: number, h: number): Tile; /** * @memberof Tileset * @description Gets the Tile based on index * @param {number} num Index * @since 2.0.0 */ getTile(num: number): Tile | undefined; }