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duckengine

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import Game from '../../game'; import Scene from '../../scene'; import MouseInput from '../mouseInput'; export default class Mouse { /** * @memberof Mouse * @description The Mouse button * @type number * @since 2.0.0 */ button: 0 | 1 | 2 | 3 | 4; /** * @memberof Mouse * @description The Mouse descriptor * @type string * @since 2.0.0 */ descriptor: string; /** * @memberof Mouse * @description Game instance * @type Game * @since 2.0.0 */ game: Game; /** * @memberof Mouse * @description Scene instance * @type Scene * @since 2.0.0 */ scene: Scene; /** * @memberof Mouse * @description The MouseInput that the Mouse is attached to * @type MouseInput * @since 2.0.0 */ mouseInput: MouseInput; /** * @constructor Mouse * @description Creates a Mouse instance * @param { 0 | 1 | 2 | 3 | 4 } button Mouse button * @param {string} descriptor Mouse descriptor * @param {Game} game Game instance * @param {Scene} scene Scene instance * @param {MouseInput} mouseInput MouseInput that the Mouse is attached to * @param { (e:MouseEvent) => any } [mouseDown] Mouse down callback * @param { (e:MouseEvent) => any } [mouseUp] Mouse up callback * @param { (e:MouseEvent) => any } [mouseMove] Mouse move callback * @since 2.0.0 */ constructor(button: 0 | 1 | 2 | 3 | 4, descriptor: string, game: Game, scene: Scene, mouseInput: MouseInput, mouseDown?: (e: MouseEvent) => any, mouseUp?: (e: MouseEvent) => any, mouseMove?: (e: MouseEvent) => any); protected registerListeners(): void; }