duckengine
Version:
A 2D Game Engine for the web.
9 lines (8 loc) • 426 B
TypeScript
import { Duck } from '../../..';
import Game from '../../game';
import Texture from '../../texture/texture';
import Scene from '../../scene';
import GameObject from '../gameObject';
export default class UI<t extends Duck.Types.Texture.Type> extends GameObject<t> {
constructor(shape: Duck.Types.Collider.ShapeString, x: number, y: number, w: number, h: number, r: number, texture: Texture<t>, game: Game, scene: Scene);
}