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duckengine

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import { Duck } from '../../..'; import Game from '../../game'; import Scene from '../../scene'; import UI from './ui'; export default class Panel extends UI<'either'> { constructor(shape: Duck.Types.Collider.ShapeString, x: number, y: number, w: number, h: number, r: number, textureKeyOrColor: string, game: Game, scene: Scene); _draw(): void; }