duckengine
Version:
A 2D Game Engine for the web.
51 lines (50 loc) • 1.11 kB
TypeScript
declare const EVENTS: {
BUTTON: {
CLICK: string;
HOVER: string;
NOTHOVER: string;
};
GROUP: {
ADD: string;
REMOVE: string;
};
CUTSCENE: {
START: string;
END: string;
NEXT: string;
};
GAME: {
FOCUS: string;
BLUR: string;
START: string;
STOP: string;
LOAD_BEGIN: string;
LOAD_FINISH: string;
SCENE_ADD: string;
SCENE_REMOVE: string;
LOAD_SCENE: string;
SWITCH_SCENE: string;
SHOW_SCENE: string;
DRAW_SPLASH: string;
CLEAR_FRAME: string;
SET_SCALE: string;
SET_BACKGROUND: string;
SYNC_CACHE: string;
LOCK_POINTER: string;
UNLOCK_POINTER: string;
CONTEXT_LOST: string;
CONTEXT_RESTORED: string;
};
RENDERER: {
PIPELINE_POOL: string;
CLEAR_FRAME: string;
};
DISPLAY: {
SET_SCALE: string;
FULLSCREEN: string;
UNFULLSCREEN: string;
FOCUS: string;
BLUR: string;
};
};
export default EVENTS;