duckengine
Version:
A 2D Game Engine for the web.
17 lines (16 loc) • 511 B
TypeScript
import { Duck } from '../..';
import EventEmitter from '../events/eventEmitter';
import Game from '../game';
export default class DisplayManager {
game: Game;
eventEmitter: EventEmitter;
constructor(game: Game);
scale(scale: Duck.Types.Math.Vector2LikeOptional): void;
dprScale(): void;
smallCorrectionScale(): void;
scaleAspectRatio(maxScale: Duck.Types.Math.Vector2Like): void;
scaleToWindow(): void;
resetScale(): void;
fullscreen(): void;
unfullscreen(): void;
}