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duckengine

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import Vector2 from '../math/vector2'; import Animation from './animation'; /** * @class AnimationState * @classdesc Creates a DuckEngine AnimationState * @description The AnimationState Class. Holds information that can be used and added by StateMachine * @since 2.0.0 */ export default class AnimationState { /** * @memberof AnimationState * @description The name/key of the AnimationState, used to identify between states, the same as the Animation * @type string * @since 2.0.0 */ readonly key: string; /** * @memberof AnimationState * @description The Animation to play by the AnimationState * @type Animation * @since 2.0.0 */ animation: Animation; /** * @memberof AnimationState * @description Determines whether the AnimationState auto advances to another AnimationState on completion * @type boolean * @since 2.0.0 */ autoAdvance: boolean; /** * @memberof AnimationState * @description The Vector2 position of the AnimationState on an imaginary 2D Plane, used to travel in between states by StateMachine * @type Vector2 * @since 2.0.0 */ vector: Vector2; /** * @memberof AnimationState * @description An array of AnimationStates that are connected to this AnimationState, can only travel between connections * @type * @since 2.0.0 */ connections: AnimationState[]; /** * @constructor AnimationState * @param {string} key The name/key of the AnimationState, used to identify between states, the same as the Animation * @param {Animation} animation The Animation to play by the AnimationState * @param {Vector2} vector The Vector2 position of the AnimationState on an imaginary 2D Plane, used to travel in between states by StateMachine * @param {boolean} autoAdvance Determines whether the AnimationState auto advances to another AnimationState on completion * @since 2.0.0 */ constructor(key: string, animation: Animation, vector: Vector2, autoAdvance: boolean); }