UNPKG

duckengine

Version:
46 lines (45 loc) 1.44 kB
import Sprite from '../gameobjects/sprite'; /** * @class AnimationFrame * @classdesc Creates a DuckEngine AnimationFrame * @description The AnimationFrame Class. Holds information about what col and row to use for the Animation * @since 2.0.0 */ export default class AnimationFrame { /** * @memberof AnimationFrame * @description The column of the AnimationFrame, sets the Sprite.currentCol to this when played * @type number * @since 2.0.0 */ col: number; /** * @memberof AnimationFrame * @description The row of the AnimationFrame, sets the Sprite.currentRow to this when played * @type number * @since 2.0.0 */ row: number; /** * @memberof AnimationFrame * @description The Sprite to modify the currentCol and currentRow of * @type Sprite * @since 2.0.0 */ sprite: Sprite; /** * @constructor AnimationFrame * @description Creates an AnimationFrame instance * @param {number} col Column of the Frame * @param {number} row Row of the Frame * @param {Sprite} sprite Sprite to modify the currentCol and currentRow of * @since 2.0.0 */ constructor(col: number, row: number, sprite: Sprite); /** * @memberof AnimationFrame * @description Sets the Sprite.currentCol to AnimationFrame.col and Sprite.currentRow to AnimationFrame.row * @since 2.0.0 */ set(): void; }