ducjs
Version:
The duc 2D CAD file format is a cornerstone of our advanced design system, conceived to cater to professionals seeking precision and efficiency in their design work.
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TypeScript
import * as flatbuffers from 'flatbuffers';
export declare class LayerValidationRules {
bb: flatbuffers.ByteBuffer | null;
bb_pos: number;
__init(i: number, bb: flatbuffers.ByteBuffer): LayerValidationRules;
static getRootAsLayerValidationRules(bb: flatbuffers.ByteBuffer, obj?: LayerValidationRules): LayerValidationRules;
static getSizePrefixedRootAsLayerValidationRules(bb: flatbuffers.ByteBuffer, obj?: LayerValidationRules): LayerValidationRules;
prohibitedLayerNames(index: number): string;
prohibitedLayerNames(index: number, optionalEncoding: flatbuffers.Encoding): string | Uint8Array;
prohibitedLayerNamesLength(): number;
static startLayerValidationRules(builder: flatbuffers.Builder): void;
static addProhibitedLayerNames(builder: flatbuffers.Builder, prohibitedLayerNamesOffset: flatbuffers.Offset): void;
static createProhibitedLayerNamesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
static startProhibitedLayerNamesVector(builder: flatbuffers.Builder, numElems: number): void;
static endLayerValidationRules(builder: flatbuffers.Builder): flatbuffers.Offset;
static createLayerValidationRules(builder: flatbuffers.Builder, prohibitedLayerNamesOffset: flatbuffers.Offset): flatbuffers.Offset;
}