UNPKG

ducjs

Version:

The duc 2D CAD file format is a cornerstone of our advanced design system, conceived to cater to professionals seeking precision and efficiency in their design work.

18 lines (17 loc) 1.3 kB
import * as flatbuffers from 'flatbuffers'; export declare class LayerValidationRules { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): LayerValidationRules; static getRootAsLayerValidationRules(bb: flatbuffers.ByteBuffer, obj?: LayerValidationRules): LayerValidationRules; static getSizePrefixedRootAsLayerValidationRules(bb: flatbuffers.ByteBuffer, obj?: LayerValidationRules): LayerValidationRules; prohibitedLayerNames(index: number): string; prohibitedLayerNames(index: number, optionalEncoding: flatbuffers.Encoding): string | Uint8Array; prohibitedLayerNamesLength(): number; static startLayerValidationRules(builder: flatbuffers.Builder): void; static addProhibitedLayerNames(builder: flatbuffers.Builder, prohibitedLayerNamesOffset: flatbuffers.Offset): void; static createProhibitedLayerNamesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset; static startProhibitedLayerNamesVector(builder: flatbuffers.Builder, numElems: number): void; static endLayerValidationRules(builder: flatbuffers.Builder): flatbuffers.Offset; static createLayerValidationRules(builder: flatbuffers.Builder, prohibitedLayerNamesOffset: flatbuffers.Offset): flatbuffers.Offset; }