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ducjs

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The duc 2D CAD file format is a cornerstone of our advanced design system, conceived to cater to professionals seeking precision and efficiency in their design work.

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// automatically generated by the FlatBuffers compiler, do not modify /* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */ import * as flatbuffers from 'flatbuffers'; import { ElementBackground } from '../duc/element-background'; import { ElementStroke } from '../duc/element-stroke'; export class _DucElementStylesBase { constructor() { this.bb = null; this.bb_pos = 0; } __init(i, bb) { this.bb_pos = i; this.bb = bb; return this; } static getRootAs_DucElementStylesBase(bb, obj) { return (obj || new _DucElementStylesBase()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAs_DucElementStylesBase(bb, obj) { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new _DucElementStylesBase()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } roundness() { const offset = this.bb.__offset(this.bb_pos, 4); return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0; } blending() { const offset = this.bb.__offset(this.bb_pos, 6); return offset ? this.bb.readUint8(this.bb_pos + offset) : null; } background(index, obj) { const offset = this.bb.__offset(this.bb_pos, 8); return offset ? (obj || new ElementBackground()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; } backgroundLength() { const offset = this.bb.__offset(this.bb_pos, 8); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; } stroke(index, obj) { const offset = this.bb.__offset(this.bb_pos, 10); return offset ? (obj || new ElementStroke()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; } strokeLength() { const offset = this.bb.__offset(this.bb_pos, 10); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; } opacity() { const offset = this.bb.__offset(this.bb_pos, 12); return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0; } static start_DucElementStylesBase(builder) { builder.startObject(5); } static addRoundness(builder, roundness) { builder.addFieldFloat64(0, roundness, 0.0); } static addBlending(builder, blending) { builder.addFieldInt8(1, blending, null); } static addBackground(builder, backgroundOffset) { builder.addFieldOffset(2, backgroundOffset, 0); } static createBackgroundVector(builder, data) { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); } static startBackgroundVector(builder, numElems) { builder.startVector(4, numElems, 4); } static addStroke(builder, strokeOffset) { builder.addFieldOffset(3, strokeOffset, 0); } static createStrokeVector(builder, data) { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); } static startStrokeVector(builder, numElems) { builder.startVector(4, numElems, 4); } static addOpacity(builder, opacity) { builder.addFieldFloat64(4, opacity, 0.0); } static end_DucElementStylesBase(builder) { const offset = builder.endObject(); return offset; } static create_DucElementStylesBase(builder, roundness, blending, backgroundOffset, strokeOffset, opacity) { _DucElementStylesBase.start_DucElementStylesBase(builder); _DucElementStylesBase.addRoundness(builder, roundness); if (blending !== null) _DucElementStylesBase.addBlending(builder, blending); _DucElementStylesBase.addBackground(builder, backgroundOffset); _DucElementStylesBase.addStroke(builder, strokeOffset); _DucElementStylesBase.addOpacity(builder, opacity); return _DucElementStylesBase.end_DucElementStylesBase(builder); } }