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dsabp-js

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DSA (drednot.io) Blueprint implementation and API for Node.js and the browser, in TypeScript.

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# dsabp-js [![NPM version](https://img.shields.io/npm/v/dsabp-js)](https://www.npmjs.com/package/dsabp-js) [![NPM downloads](https://img.shields.io/npm/dt/dsabp-js?logo=npm)](https://www.npmjs.com/package/dsabp-js) [![GitHub repository](https://img.shields.io/static/v1?logo=github&label=GitHub&message=repo&color=informational)](https://github.com/Blueyescat/dsabp-js) [![Documentation](https://img.shields.io/static/v1?logo=typescript&label=&message=docs&color=gray&logoColor=white)](https://blueyescat.github.io/dsabp-js/modules) A TypeScript library to decode, create, modify and encode blueprints for the [Deep Space Airships (DSA)](https://drednot.io) game. - It works in Node.js and the browser. Not meant to support *older* Node.js versions or browsers. - The API design is subject to frequent changes for the time being. - Follows the official [blueprint specification](https://drednot.io/c/coder-docs/t/blueprint-specification). - Encoded blueprint values aren't forced to be valid in the game. (Allows experimenting) - The generated blueprint strings won't be identical to what the game generates and may be shorter or longer. - In Node.js, the built-in [zlib](https://nodejs.org/api/zlib.html) module is used for deflate and inflate operations, and the [Buffer](https://nodejs.org/api/buffer.html) class is used for Base64 operations. In the browser, the [fflate](https://github.com/101arrowz/fflate) library (8.3KB) and the [atob-btoa](https://github.com/Blueyescat/dsabp-js/blob/main/src/injBrowser.ts) functions are used. The [Compression Streams API](https://developer.mozilla.org/en-US/docs/Web/API/Compression_Streams_API) is not used for a few reasons. ## Install #### Node.js - `npm install dsabp-js` &nbsp;or&nbsp; `yarn add dsabp-js` #### Browser - Get the files you need from `/dist` in the package: https://registry.npmjs.org/dsabp-js/-/dsabp-js-0.4.11.tgz<!--@build_tarball--> - Or use a CDN: - https://cdn.jsdelivr.net/npm/dsabp-js/ - https://unpkg.com/browse/dsabp-js/ ## Import ```js // node import { decode, encode } from "dsabp-js" import * as dsabp from "dsabp-js" const { decode, encode } = require("dsabp-js") const dsabp = require("dsabp-js") // browser import { decode, encode } from "https://cdn.jsdelivr.net/npm/dsabp-js@latest/dist/browser/esm/index.js" // put the .d.ts file next to .js for better IntelliSense import * as dsabp from "lib/dsabp-js/index.js" // the global name for the IIFE build is "dsabp" <script src="https://unpkg.com/dsabp-js@latest/dist/browser/iife/index.min.js"></script> const { decode, encode } = dsabp ``` <sup>See the docs for all exports.</sup> ### Browser Extensions There are some requirements when loading the library using a browser extension's [content_scripts](https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/manifest.json/content_scripts), which has to use the IIFE bundle: * The JS file must be included in the [web_accessible_resources](https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/manifest.json/web_accessible_resources). * The JS file must be in a folder containing `dsabp` in its name, or the file must be named `dsabp.js` or `dsabp.min.js`. Some examples: `/lib/dsabp/index.js`, `/dsabp.min.js` and `/lib/dsabp.js`. If you load it using methods such as `import()` (ESM) from a content script or by injecting a `script` tag (ESM or IIFE) into the page, it will work without any requirements. ## Usage * [Documentation](https://blueyescat.github.io/dsabp-js/modules) * [DSA Tools](https://dsa.fr.to) uses dsabp-js for the blueprint related stuff. * **A Simple Example** ```js import { decode, BuildCmd, Item, encode } from "dsabp-js" const bp = await decode("DSA:m8DAxDRhAgMDY8OLiRMYGBkaXk6cOBEA") // decode a blueprint string for (const cmd of bp.commands) { // loop all commands of the bp if (!(cmd instanceof BuildCmd)) continue // ignore if the cmd is not a BuildCmd if (cmd.item == Item.BLOCK) // if the build item is iron block cmd.item = Item.BLOCK_ICE_GLASS // replace it with ice block } console.log("DSA:" + await encode(bp)) // log string for the modified bp ``` ## Issues / Bugs Create a detailed issue in the [Issues](https://github.com/Blueyescat/dsabp-js/issues) page. ## Suggestions and Questions Use the [Discussions](https://github.com/Blueyescat/dsabp-js/discussions) page. ## Code Contribution See the [contributing guidelines](https://github.com/Blueyescat/dsabp-js/blob/main/.github/contributing.md).