drop-rate
Version:
The solution for drop rates !
39 lines (38 loc) • 1.42 kB
JavaScript
;
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
Object.defineProperty(exports, "__esModule", { value: true });
var calculate = function (arr) {
var _arrayParser = [];
var _currentRate = 0;
// * Check total rate of all params
var _totalRate = arr.reduce(function (acc, cur) { return acc + cur.rate; }, 0);
if (_totalRate !== 100)
throw new Error("Total rate must be 100");
// * Random number
var _random = Math.random() * _totalRate;
for (var i = 0; i < arr.length; i++) {
_currentRate += arr[i].rate;
_arrayParser.push(__assign(__assign({}, arr[i]), { rate: _currentRate }));
}
// * Find the index of the random number
for (var i = 0; i < _arrayParser.length; i++) {
if (i === 0 && _random <= _arrayParser[i].rate) {
return arr[i];
}
if (_random > _arrayParser[i].rate && _random <= _arrayParser[i + 1].rate) {
return arr[i + 1];
}
}
return arr[0];
};
exports.default = { calculate: calculate };