dreemgl
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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes
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JavaScript
/* DreemGL is a collaboration between Teeming Society & Samsung Electronics, sponsored by Samsung and others.
Copyright 2015-2016 Teeming Society. Licensed under the Apache License, Version 2.0 (the "License"); You may not use this file except in compliance with the License.
You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and limitations under the License.*/
// BusServer class, a package of websockets you can broadcast on (server side)
define.class(function(require, exports){
this.atConstructor = function(){
this.sockets = []
this.binrpc_waiting = []
}
this.use_xhr_fallback_for_binary = true
this.binRpcIncoming = function(binrpc){
}
// adds a WebSocket to the BusServer
this.addWebSocket = function(sock, req, binrpc_outgoing, binrpc_incoming){
this.sockets.push(sock)
var origin = req.headers.origin
var referer = req.headers.origin+req.url
var remoteAddress = req.connection.remoteAddress
sock.onclose = function(){
this.sockets.splice(this.sockets.indexOf(sock), 1)
sock.onclose = undefined
this.atClose(sock);
}.bind(this)
if(this.use_xhr_fallback_for_binary){
var binary_xhr = []
sock.onmessage = function(event){
var message = event.data
if(message.charAt(0) === '$'){
binary_xhr.push(message.slice(1))
return
}
for(var i = 0; i < binary_xhr.length; i++){
var id = binary_xhr[i]
binary_xhr[i] = binrpc_incoming[id]
binrpc_incoming[id] = undefined
}
var jsonmsg = JSON.parse(message)
jsonmsg = define.structFromJSON(jsonmsg, binary_xhr)
binary_xhr.length = 0
jsonmsg.origin = origin
this.atMessage(jsonmsg, sock)
}.bind(this)
function rndhex4(){ return Math.floor((1 + Math.random()) * 0x10000).toString(16).substring(1) }
sock.sendJSON = function(msg){
var binary = []
var newmsg = define.makeJSONSafe(msg, binary)
for(var i = 0; i < binary.length; i++){
var data = binary[i].data
var rpcrandom = rndhex4()+rndhex4()+rndhex4()+rndhex4()+rndhex4()+rndhex4()+rndhex4()+rndhex4()
binrpc_outgoing[rpcrandom] = {
data:data,
remoteAddress:remoteAddress
}
sock.send("$"+rpcrandom)
}
var jsonmsg = JSON.stringify(newmsg)
sock.send(jsonmsg)
}
}
else{
sock.makeJSONSocket()
sock.atJSONMessage = function(jsonmsg){
jsonmsg.origin = origin
this.atMessage(jsonmsg, sock)
}.bind(this)
}
this.atConnect(sock)
}
// called when a new message arrives
this.atMessage = function(message, socket){
}
// called when a client disconnects
this.atClose = function(socket){
}
// Called when a new socket appears on the bus
this.atConnect = function(message, socket){
}
// Send a message to all connected sockets
this.broadcast = function(message, ignore){
for(var i = 0;i<this.sockets.length;i++){
var socket = this.sockets[i]
if(socket !== ignore) socket.sendJSON(message)
}
}
// close all sockets
this.closeAll = function(){
for(var i = 0; i < this.sockets.length; i++){
this.sockets[i].close()
}
this.sockets = []
}
})