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dreemgl

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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes

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/* DreemGL is a collaboration between Teeming Society & Samsung Electronics, sponsored by Samsung and others. Copyright 2015-2016 Teeming Society. Licensed under the Apache License, Version 2.0 (the "License"); You may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.*/ define.class('$system/base/compositionclient', function(require, baseclass){ var Device = require('$system/platform/$platform/device$platform') var WebRTC = require('$system/rpc/webrtc') var BusClient = require('$system/rpc/busclient') HeadlessApi = require('./headless_api') this.atConstructor = function(previous, parent){ //TODO previous = null parent = null if(previous){ this.reload = (previous.reload || 0) + 1 this.device = previous.device// new Device(previous.device) //previous.device this.device.reload = this.reload console.log("Reload " + this.reload) } else{ // lets spawn up a device this.device = new Device() } baseclass.atConstructor.call(this, previous, parent) //Render the display this.doRender(); } this.createBus = function(){ if (HeadlessApi.verbose) console.log('compositionheadless.createBus is NOT implemented'); this.bus = { send: function() {} }; } this.doRender = function(previous, parent){ baseclass.doRender.call(this, previous, parent) } })